Star Wars Galaxies: New Foundations Server
The Official Star Wars Galaxies Pre-CU Server
The Official
Star Wars Galaxies Pre-CU Server
Developer Diary
03.04.2026
Work has been progressing steadily over the past few months and our team has a lot of exciting changes to share. One of the bigger milestones is the continued buildout of Kashyyyk, the Wookiee home world, which is now integrated with planet regions, mobile spawns, landing and launch locations, and space zone. The Wookiee weapon groups are in place to arm the locals properly. There is still work to be done, but Kashyyyk is shaping up to be a real destination.
On the space front, the pilot experience has received significant attention. RSF Squadron missions have been built out across all three tiers with trainer dialogue. The Rebel Havoc Squadron has seen similar progress, receiving its Tier 1, 2 and 3 missions being fully implemented. Escort ship pathing and behavior have been fixed so wingmen actually fly alongside you, and numerous stability improvements to POB ships and player positioning should make multi-crew flight a much smoother experience.
Ground combat and crafting have seen a round of balance adjustments. We are ensuring that all crafting professions remain viable long after launch. By diversifying the catalogue of competitive items, we are creating a market where every crafter—from Architects to Tailors—plays an essential role in the world. This will promote a wider variety of specialized goods, allowing players to find success in the professions they are actually passionate about. For example, armor has been rebalanced across loot schematics, components, and base values. Full suit armor bonuses are now functional, granting damage reduction when wearing a complete set — something armorsmiths and players alike will will want to take advantage of. Weapon speed now factors in armor piercing, adding another layer of depth to weapon selection. On the creature side, herds now move in dynamic formations with proper spacing, and feature resting behavior that brings a bit more life to the wilds.
Based on some feedback from #future-suggestions threads as well as our own internal discussions, our team has made quality-of-life improvements for the player economy. Vendors now benefit from new skill modifiers added to the Artisan and Merchant skill trees — the Vendor Re-List modifier reduces bulk relist fees, and the Vendor Efficiency modifier lowers maintenance costs. In reference to the Doctor profession, the buff system has been reworked to use percentage-based buffing, and buffs can now properly overwrite existing ones regardless of value, streamlining the buff experience. Entertainers also see the benefit for their buff timers being extended to better match that of the doctor buff expiration timers.
The house pack-up system is now also in testing, allowing players to pack up and relocate their structures without needing to remove all of their items! This makes it easier for players to relocate their houses as they see fit. Our plans for the New Player Tutorial continues to be refined to make sure new arrivals have a smooth entry into the galaxy, including the addition of the galaxy central hub, Nova Orion Station.