Star Wars Galaxies ended its Pre-Combat Upgrade era in 2005. SWGEmu spent the years since rebuilding that version of the game, and with its 1.0 release the baseline is complete. New Foundations starts there and keeps going.

NFS runs on the SWGEmu Core3 engine and NFS's own upgraded 14.1 client, hosted by SWGRealms. The team's development work is closed-source, so changes are published here as developer diaries rather than as a public commit log, much as the original studio published patch notes.

What we are building toward

The guiding idea since the first diary has been to embrace the vanilla Pre-CU experience while fixing the shortcomings the 14.1 game never addressed. The "1.0+" ideas tested on the private server are meant to make the game more broadly enjoyable for every kind of player, from explorers and socializers to crafters and combatants.

Some of that work is visible already: Jump to Lightspeed with all nine squadrons, a fully populated Kashyyyk, Nova Orion Station as a tutorial and central hub, multipassenger vehicles, drifting weather systems, and a long list of balance and quality-of-life changes to crafting, vendors, buffs and armor. Much of the altered and new content is deliberately kept a mystery, to be discovered the way the game was in 2003.

Where things stand

Closed Alpha 1 began Friday, October 9, 2026 and runs for roughly two weeks with a defined scope. The next call for testers will be posted in the developer diary.

New Foundations emblem in hyperspace
Vanilla firstPre-CU 14.1 is the foundation. Changes are tweaks to that experience, not a different game.
Fix what 14.1 missedMultipassenger vehicles, indoor pathing, viable crafting professions, and a real new player path.
Player-crafted economyNew vehicles, kits and items still come from your local crafter.
Discover it in-gameMajor changes get notes. The rest stays a mystery until you find it.
The stack

Who runs what

EngineSWGEmu Core3

The open-source Pre-CU server emulator NFS is built on.

HostingSWGRealms

Infrastructure and hosting partner for the server and website.

Client14.1 Upgraded

NFS's own build of the last Pre-CU client, extended with new assets and systems.

PartnerCUEmu

Sister project for the Combat Upgrade era.

Our team

15 people, five departments

Staff make decisions through collaborative discussion. Admins lead each department.

Game Developers

  • Hakry Admin
  • Saereth

Quality Assurance

  • Adaso
  • Briar Cudgeon
  • Naikoi
  • Kenkurai
  • Praxi
  • Axims

Support

  • Jaws Admin
  • Pyjri

Content Creators

  • Farelli Admin
  • Fastburn
  • Dane
  • Old Man Bond
  • Canmoore

Web & PR

  • Web Developer · open
  • Graphic Designer · open