Star Wars Galaxies: New Foundations Server
The Official Star Wars Galaxies Pre-CU Server
Developer Diary
05.31.2025
With the SWGEmu project you could always track what developers were doing by looking at the commits. Because NFS is all closed-source development you'll have to rely on updates. Much like SoE giving patch notes etc.. we WILL give notes on major changes both before and after NFS goes live, but we also want to make sure that both altered 14.1 content and new content remains a mystery to players. Here's what's going on at the moment:
old staff that are continuing on NFS have finalized the intake process for new staff, and about to begin the interviewing process
we've got a private test server up and are testing our 1.0+ ideas that we want NFS to launch with. Some of these changes will hit a public TC if we feel there's reason to do so, but most of these will be uncovered much like when the game was first introduced back in 2003.
most of the 1.0+ ideas we're testing now serve to fix shortcomings in the 14.1 game and we hope will make a more broadly enjoyable experience for each of the Bartle gameplay types.
11.09.2025
Progress is well underway on our new player tutorial — and central player hub — Nova Orion Station! This area will serve as a shared quest hub where new and old players alike can explore, take on missions, stay informed, find the right guild and collaborate with others along their journey. As part of building out Nova Orion Station, we revisited our current NPC indoor pathfinding systems by applying the Detour NavMeshes used in cities and POIs to the floor meshes of buildings. This led to significant improvements in how we store and reference navigation data, resulting in better performance and more natural pathing behavior within enclosed environments.
We've also expanded the roster of playable species, increasing the range of archetype options available to players. Alongside this, player attribute limits have been more effectively distributed to preserve each species' unique characteristics across the Health, Action, and Mind pools—without restricting non-Human species to lower sub-pool maximums in attributes like Strength, Quickness, or Focus.
Finally, our team continues to grow! If you're interested in joining the project, you can learn more about open positions and how to apply here: https://www.swgnfs.com/positions
SWGEmu Announces 1.0 and SWGNFS Website Goes Live